Instance Property


The magnitude of the blur effect applied to create ambient occlusion shadows.


@property(nonatomic) CGFloat screenSpaceAmbientOcclusionNormalThreshold;


Ambient occlusion is an effect that improves material shading by calculating the amounts of ambient light that reach various parts of a surface, creating shadows on parts of a geometry where incoming light is obscured by other parts of the geometry. (You can provide pre-rendered ambient occlusion effects for a material using its ambientOcclusion property.) Screen-space ambient occlusion (SSAO) provides a real-time approximation of this effect for the entire scene viewed through the camera.

SSAO shadowing includes a blur effect to realistically soften differences in shadow between adjacent pixels, which depends on both the smoothness of scene geometry and this factor. Larger blur factors create a softer, more spread-out blur; smaller factors create coarser shadowing effects.

See Also

Adding Screen-Space Ambient Occlusion


The intensity of the screen-space ambient occlusion effect applied in camera rendering.


The distance, in units of scene space, at which ambient occlusion takes effect.


An offset for modulating ambient occlusion effects.


The maximum depth difference, in units of scene space, at which to apply ambient occlusion effects.