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# reflectionResolutionScaleFactor

The resolution scale factor of the offscreen buffer that SceneKit uses to render reflections.

```
var reflectionResolutionScaleFactor: CGFloat { get set }
```

## Discussion

SceneKit creates a reflection effect by rendering the scene twice. First, it renders the scene into an offscreen buffer, using a point of view whose position is the reflection of the camera’s position. Next, it renders the scene from the camera’s point of view, using the offscreen buffer as a texture map for the floor’s surface. Rendering the scene twice incurs a performance cost. Reducing the resolution of the offscreen buffer reduces this cost but causes the reflected image to appear blurry.

The default scale factor is `1.0` in macOS and `0.5` in iOS.

---

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