Instance Property


No overview available.


var wantsAdaptiveSubdivision: Bool { get set }

See Also

Smoothing and Subdividing Geometry

var subdivisionLevel: Int

The number of subdivisions SceneKit uses to smooth the geometry’s surface at render time.

var edgeCreasesElement: SCNGeometryElement?

The geometry element identifying which edges of the geometry’s surface should remain sharp after subdivision.

var edgeCreasesSource: SCNGeometrySource?

The geometry source specifying the smoothness or sharpness of edges after surface subdivision.