Instance Property

wantsAdaptiveSubdivision

No overview available.

Declaration

var wantsAdaptiveSubdivision: Bool { get set }

See Also

Smoothing and Subdividing Geometry

var subdivisionLevel: Int

The number of subdivisions SceneKit uses to smooth the geometry’s surface at render time.

var edgeCreasesElement: SCNGeometryElement?

The geometry element identifying which edges of the geometry’s surface should remain sharp after subdivision.

var edgeCreasesSource: SCNGeometrySource?

The geometry source specifying the smoothness or sharpness of edges after surface subdivision.

Beta Software

This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.

Learn more about using Apple's beta software