Creates a geometry source from an array of vertex positions.
- iOS 8.0+
- macOS 10.8+
- tvOS 9.0+
- watchOS 3.0+
An array of three-component vectors, each of which represents a vertex position for the geometry source.
The number of vertex positions.
SceneKit converts this data to its own format to optimize rendering performance. To read the converted data, examine the properties of the created
To create a custom
SCNGeometry object from the geometry source, use the
Creating Geometry Sources