Instance Property


The maximum radius (in pixels) of the geometry’s bounding sphere for this level of detail to appear.


var screenSpaceRadius: CGFloat { get }


When rendering a geometry with associated levels of detail, SceneKit calculates the radius in pixels of the circle covered by a geometry’s bounding sphere, then renders the geometry for the SCNLevelOfDetail object with the smallest radius parameter larger than that circle.

See Also

Inspecting a Level of Detail

var geometry: SCNGeometry?

The geometry associated with this level of detail.

var worldSpaceDistance: CGFloat

The minimum distance from the current point of view for this level of detail to appear.