Instance Property

worldSpaceDistance

The minimum distance from the current point of view for this level of detail to appear.

Declaration

var worldSpaceDistance: CGFloat { get }

Discussion

When rendering a geometry with associated levels of detail, SceneKit calculates the distance from the current point of view to the geometry’s parent node, then renders the geometry for the SCNLevelOfDetail object with the largest distance parameter less than that distance.

See Also

Inspecting a Level of Detail

var geometry: SCNGeometry?

The geometry associated with this level of detail.

var screenSpaceRadius: CGFloat

The maximum radius (in pixels) of the geometry’s bounding sphere for this level of detail to appear.