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# geometry

The geometry associated with this level of detail.

```
var geometry: SCNGeometry? { get }
```

## Discussion

SceneKit renders this geometry instead of the original geometry when the level of detail is appropriate. Generally, levels of detail with larger [`worldSpaceDistance`](/documentation/SceneKit/SCNLevelOfDetail/worldSpaceDistance) values or smaller [`screenSpaceRadius`](/documentation/SceneKit/SCNLevelOfDetail/screenSpaceRadius) values should contain less complex geometries.

If the value of this property is `nil`, SceneKit renders no geometry at this level of detail.

---

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