A constraint that orients a node to always point toward a specified other node.
- iOS 8.0+
- macOS 10.9+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 2.0+
For example, you can use a look-at constraint to ensure that a camera or spotlight always follows the movement of a game character. To attach constraints to an
SCNNode object, use its
A node points in the direction of the negative z-axis of its local coordinate system. This axis defines the view direction for nodes containing cameras and the lighting direction for nodes containing spotlights or directional lights, as well as the orientation of the node’s geometry and child nodes. When Scene Kit evaluates a look-at constraint, it updates the constrained node’s
transform property so that the node’s negative z-axis points toward the constraint’s target node.