Instance Property


An object that manages the material’s response to ambient lighting.


@property(nonatomic, readonly) SCNMaterialProperty *ambient;


Ambient shading describes the amount and color of ambient light reflected by the material. Ambient shading is uniform in all directions at all points on a surface. If a scene does not contain lights whose type is SCNLightTypeAmbient, this property has no effect on a material’s appearance.

By default, the ambient property’s contents object is a dark gray color. Changing the ambient property’s contents lets you specify a different color or texture for the areas of a surface not directly illuminated by lights in a scene. To make the material respond identically to both ambient and diffuse light, set its locksAmbientWithDiffuse property to YES.

The figure below shows a material (with a texture for its diffuse property) before and after setting the ambient property’s contents to a solid color.

Figure 1

Adding an ambient color to a material

The material’s lightingModelName property determines the formula SceneKit uses to combine its ambient color and other visual properties with lights and other contents in a scene to produce the final color for each rendered pixel in the rendered scene. For details, see Lighting Models.

This material property does not apply to physically-based materials (see SCNLightingModelPhysicallyBased).

See Also

Visual Properties for Basic Shading


An object that manages the material’s diffuse response to lighting.


An object that manages the material’s specular response to lighting.


An object that defines the reflected color for each point on a surface.


An object that provides color values that are multiplied with pixels in a material after all other shading is complete.


An object that determines the opacity of each point in a material.


The sharpness of specular highlights. Animatable.


A factor affecting the material’s reflectivity. Animatable.


A Boolean value that determines whether the material responds identically to both ambient and diffuse lighting. Animatable.