The uniform transparency of the material. Animatable.
- iOS 8.0+
- macOS 10.8+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
SceneKit determines the total opacity of each rendered pixel in a surface by multiplying the color from the material’s
transparent property by the value of this property. Then, the material’s
transparency property determines how pixels from the material are blended into the scene.
You can also uniformly adjust the opacity of all content attached to a node using its
You can animate changes to this property’s value. See Animating SceneKit Content.