Instance Property

ambientOcclusion

An object that provides color values to be multiplied with the ambient light affecting the material.

Declaration

var ambientOcclusion: SCNMaterialProperty { get }

Discussion

Use this property to assign an ambient occlusion texture map to a surface. This property has no effect if there is no ambient light in the scene. If this property is not nil, SceneKit ignores the ambient property.

When using physically-based shading (see physicallyBased), ambient occlusion approximates large-scale surface details that obscure global illumination.

See Also

Visual Properties for Special Effects

var normal: SCNMaterialProperty

An object that defines the nominal orientation of the surface at each point for use in lighting.

var emission: SCNMaterialProperty

An object that defines the color emitted by each point on a surface.

var selfIllumination: SCNMaterialProperty

An object that provides color values representing the global illumination of the surface.

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