An object that provides color values to be multiplied with the ambient light affecting the material.
- iOS 9.0+
- macOS 10.11+
- tvOS 9.0+
- watchOS 2.0+
Use this property to assign an ambient occlusion texture map to a surface. This property has no effect if there is no ambient light in the scene. If this property is not
nil, SceneKit ignores the
When using physically-based shading (see
SCNLighting), ambient occlusion approximates large-scale surface details that obscure global illumination.