The mode that determines how pixel colors rendered using this material blend with other pixel colors in the rendering target.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 2.0+
With the default blend mode of
SCNBlend, materials blend according to their alpha (opacity) values—a pixel rendered with a higher alpha value appears more opaque than one with a lower alpha value. Change this property to create special effects. For example, the
SCNBlend mode can make objects appear to glow.