Texture filtering for rendering the material property’s image contents at a size larger than that of the original image.
- iOS 8.0+
- macOS 10.8+
- tvOS 9.0+
- watchOS 3.0+
Texture filtering determines the appearance of a material property’s contents when portions of the material surface appear larger or smaller than the original texture image. For example, the texture coordinates at a point near the camera may correspond to a small fraction of a pixel in the texture image. SceneKit uses the magnification filter to determine the color of the sampled texel at that point.