Instance Property

minificationFilter

Texture filtering for rendering the material property’s image contents at a size smaller than that of the original image.

Declaration

@property(nonatomic) SCNFilterMode minificationFilter;

Discussion

Texture filtering determines the appearance of a material property’s contents when portions of the material surface appear larger or smaller than the original texture image. For example, the texture coordinates at a point far from the camera may correspond to an area of several pixels in the texture image. SceneKit uses the minification filter to determine the color of the sampled texel at that point.

The default minification filter is SCNFilterModeLinear. See SCNWrapMode for available modes and their effects.

See Also

Configuring Texture Mapping Attributes

contentsTransform

The transformation applied to the material property’s visual contents. Animatable.

wrapS

The wrapping behavior for the S texture coordinate.

wrapT

The wrapping behavior for the T texture coordinate.

SCNWrapMode

Modes to apply to texture wrapping, used by the wrapT and wrapS properties.

magnificationFilter

Texture filtering for rendering the material property’s image contents at a size larger than that of the original image.

mipFilter

Texture filtering for using mipmaps to render the material property’s image contents at a size smaller than that of the original image.

SCNFilterMode

Texture filtering modes, used by the minificationFilter, magnificationFilter, and mipFilter properties.

maxAnisotropy

The amount of anisotropic texture filtering to be used when rendering the material property’s image contents.

mappingChannel

The source of texture coordinates for mapping the material property’s image contents.

borderColor

A color used to fill in areas of a material’s surface not covered by the material property’s image contents.

Deprecated