Instance Property


The skinner object responsible for skeletal animations of node’s contents.


var skinner: SCNSkinner? { get set }


A skinner object maintains an hierarchy of control nodes that can deform the node’s geometry using skeletal animations created in an external 3D authoring tool. For details, see SCNSkinner.

See Also

Managing Node Content

var name: String?

A name associated with the node.

var light: SCNLight?

The light attached to the node.

var camera: SCNCamera?

The camera attached to the node.

var geometry: SCNGeometry?

The geometry attached to the node.

var morpher: SCNMorpher?

The morpher object responsible for blending the node’s geometry.

var categoryBitMask: Int

A mask that defines which categories the node belongs to.

protocol SCNBoundingVolume

Properties common to the SCNNode and SCNGeometry classes for measuring location and size.