Instance Property

skinner

The skinner object responsible for skeletal animations of node’s contents.

Declaration

@property(nonatomic, retain) SCNSkinner *skinner;

Discussion

A skinner object maintains an hierarchy of control nodes that can deform the node’s geometry using skeletal animations created in an external 3D authoring tool. For details, see SCNSkinner.

See Also

Managing Node Content

name

A name associated with the node.

light

The light attached to the node.

camera

The camera attached to the node.

geometry

The geometry attached to the node.

morpher

The morpher object responsible for blending the node’s geometry.

categoryBitMask

A mask that defines which categories the node belongs to.

SCNBoundingVolume

Methods common to the SCNNode and SCNGeometry classes for measuring location and size.