Instance Property

geometry

The geometry attached to the node.

Declaration

@property(nonatomic, retain) SCNGeometry *geometry;

Discussion

A node can have only one geometry attached to it. To combine geometries so they can be controlled or animated together, create a node with no geometry and add other nodes to it.

Animating the node’s geometric properties can move, rotate, stretch and scale its geometry. For more advanced animations of a node’s geometry, use its morpher and skinner objects.

See Also

Managing Node Content

name

A name associated with the node.

light

The light attached to the node.

camera

The camera attached to the node.

morpher

The morpher object responsible for blending the node’s geometry.

skinner

The skinner object responsible for skeletal animations of node’s contents.

categoryBitMask

A mask that defines which categories the node belongs to.

SCNBoundingVolume

Methods common to the SCNNode and SCNGeometry classes for measuring location and size.

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