The geometry attached to the node.
- iOS 8.0+
- macOS 10.8+
- Mac Catalyst 13.0+Beta
- tvOS 9.0+
- watchOS 3.0+
A node can have only one geometry attached to it. To combine geometries so they can be controlled or animated together, create a node with no geometry and add other nodes to it.
Animating the node’s geometric properties can move, rotate, stretch and scale its geometry. For more advanced animations of a node’s geometry, use its
Managing Node Content
A name associated with the node.
The light attached to the node.
The camera attached to the node.
The morpher object responsible for blending the node’s geometry.
The skinner object responsible for skeletal animations of node’s contents.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.Learn more about using Apple's beta software