Instance Property

worldTransform

The world transform applied to the node.

Declaration

@property(nonatomic, readonly) SCNMatrix4 worldTransform;

Discussion

A world transform is the node’s coordinate space transform relative to the scene’s coordinate space. This transform is the concatenation of the node’s transform property with that of its parent node, the parent’s parent, and so on up to the rootNode object of the scene.

See Also

Managing Transforms in World Space (SceneKit Types)

- setWorldTransform:

Sets the world transform applied to the node.

worldOrientation

The node's orientation relative to the scene's world coordinate space.

worldPosition

The node's position relative to the scene's world coordinate space.