The node’s orientation, expressed as a rotation angle about an axis. Animatable.
- iOS 8.0+
- macOS 10.8+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
The four-component rotation vector specifies the direction of the rotation axis in the first three components and the angle of rotation (in radians) in the fourth. The default rotation is the zero vector, specifying no rotation. Rotation is applied relative to the node’s
orientation properties all affect the rotational aspect of the node’s
transform property. Any change to one of these properties is reflected in the others.
You can animate changes to this property’s value. See Animating SceneKit Content.
Managing the Node’s Transform (SceneKit Types)
The transform applied to the node relative to its parent. Animatable.
The translation applied to the node. Animatable.
The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.
The node’s orientation, expressed as a quaternion. Animatable.
The scale factor applied to the node. Animatable.
The pivot point for the node’s position, rotation, and scale. Animatable.