Instance Property

rotation

The node’s orientation, expressed as a rotation angle about an axis. Animatable.

Declaration

@property(nonatomic) SCNVector4 rotation;

Discussion

The four-component rotation vector specifies the direction of the rotation axis in the first three components and the angle of rotation (in radians) in the fourth. The default rotation is the zero vector, specifying no rotation. Rotation is applied relative to the node’s pivot property.

The rotation, eulerAngles, and orientation properties all affect the rotational aspect of the node’s transform property. Any change to one of these properties is reflected in the others.

You can animate changes to this property’s value. See Animating SceneKit Content.

See Also

Managing the Node’s Transform (SceneKit Types)

transform

The transform applied to the node relative to its parent. Animatable.

position

The translation applied to the node. Animatable.

eulerAngles

The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.

orientation

The node’s orientation, expressed as a quaternion. Animatable.

scale

The scale factor applied to the node. Animatable.

pivot

The pivot point for the node’s position, rotation, and scale. Animatable.