Instance Property

scale

The scale factor applied to the node. Animatable.

Declaration

@property(nonatomic) SCNVector3 scale;

Discussion

Each component of the scale vector multiplies the corresponding dimension of the node’s geometry. The default scale is 1.0 in all three dimensions. For example, applying a scale of (2.0, 0.5, 2.0) to a node containing a cube geometry reduces its height and increases its width and depth. Scaling is applied relative to the node’s pivot property.

You can animate changes to this property’s value. See Animating SceneKit Content.

See Also

Managing the Node’s Transform (SceneKit Types)

transform

The transform applied to the node relative to its parent. Animatable.

position

The translation applied to the node. Animatable.

rotation

The node’s orientation, expressed as a rotation angle about an axis. Animatable.

eulerAngles

The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.

orientation

The node’s orientation, expressed as a quaternion. Animatable.

pivot

The pivot point for the node’s position, rotation, and scale. Animatable.