Type Property

localFront

The unit vector SceneKit treats as "forward" in local space for all nodes.

Declaration

@property(class, readonly, nonatomic) SCNVector3 localFront;

Discussion

The "forward" direction of a node affects cameras and directional lighting attached to a node, as well as relative orientation and movement effects such as lookAt:, SCNLookAtConstraint, and SCNBillboardConstraint.

This vector is always (0, 0, -1) for all nodes, but you can use this class property when it's convenient to refer to directions symbolically.

See Also

Calculating Node-Relative Transforms (SceneKit Types)

localRight

The direction SceneKit treats as "right" in local space for all nodes.

localUp

The direction SceneKit treats as "up" in local space for all nodes.

worldRight

The "right" (+X) direction vector relative to the node, expressed in world space.

worldUp

The "up" (+Y) direction vector relative to the node, expressed in world space.

worldFront

The "forward" (-Z) direction vector relative to the node, expressed in world space.