The GameplayKit entity this node represents.
- iOS 11.0+
- macOS 10.13+
- Mac Catalyst 13.0+
- tvOS 11.0+
The Entity-Component architecture in the GameplayKit framework is a way to more easily manage complex object graphs in your game. For more information on this architecture, read Entities and Components in GameplayKit Programming Guide.
When you add entities (and their components) to a scene in the Xcode SceneKit Scene Editor, Xcode automatically archive those entities alongside the SceneKit scene content. Use the
GKScene class to load the SceneKit scene with its associated GameplayKit objects. Each entity associated with a SceneKit node has a
GKSCNNode object that manages the relationship between the node and the
GKEntity object it represents.