Instance Property


The scale factor applied to the node. Animatable.


var simdScale: simd_float3 { get set }


Each component of the scale vector multiplies the corresponding dimension of the node’s geometry. The default scale is 1.0 in all three dimensions. For example, applying a scale of (2.0, 0.5, 2.0) to a node containing a cube geometry reduces its height and increases its width and depth. Scaling is applied relative to the node’s simdPivot property.

You can animate changes to this property’s value. See Animating SceneKit Content.

See Also

Managing the Node's Transform

var simdTransform: simd_float4x4

The transform applied to the node relative to its parent. Animatable.

var simdPosition: simd_float3

The translation applied to the node. Animatable.

var simdRotation: simd_float4

The node’s orientation, expressed as a rotation angle about an axis. Animatable.

var simdEulerAngles: simd_float3

The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.

var simdOrientation: simd_quatf

The node’s orientation, expressed as a quaternion. Animatable.

var simdPivot: simd_float4x4

The pivot point for the node’s position, rotation, and scale. Animatable.