The scale factor applied to the node. Animatable.
- iOS 11.0+
- macOS 10.13+
- Mac Catalyst 13.0+
- tvOS 11.0+
- watchOS 4.0+
Each component of the scale vector multiplies the corresponding dimension of the node’s geometry. The default scale is
1 in all three dimensions. For example, applying a scale of (2.0, 0.5, 2.0) to a node containing a cube geometry reduces its height and increases its width and depth. Scaling is applied relative to the node’s
You can animate changes to this property’s value. See Animating SceneKit Content.