Instance Property

simdScale

The scale factor applied to the node. Animatable.

Declaration

@property(nonatomic) simd_float3 simdScale;

Discussion

Each component of the scale vector multiplies the corresponding dimension of the node’s geometry. The default scale is 1.0 in all three dimensions. For example, applying a scale of (2.0, 0.5, 2.0) to a node containing a cube geometry reduces its height and increases its width and depth. Scaling is applied relative to the node’s simdPivot property.

You can animate changes to this property’s value. See Animating SceneKit Content.

See Also

Managing the Node's Transform

simdTransform

The transform applied to the node relative to its parent. Animatable.

simdPosition

The translation applied to the node. Animatable.

simdRotation

The node’s orientation, expressed as a rotation angle about an axis. Animatable.

simdEulerAngles

The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.

simdOrientation

The node’s orientation, expressed as a quaternion. Animatable.

simdPivot

The pivot point for the node’s position, rotation, and scale. Animatable.