Instance Property


The world transform applied to the node.


var simdWorldTransform: simd_float4x4 { get set }


A world transform is the node’s coordinate space transform relative to the scene’s coordinate space. This transform is the concatenation of the node’s simdTransform property with that of its parent node, the parent’s parent, and so on up to the rootNode object of the scene.

See Also

Managing Transforms in World Space

var simdWorldOrientation: simd_quatf

The node's orientation relative to the scene's world coordinate space.

var simdWorldPosition: simd_float3

The node's position relative to the scene's world coordinate space.

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