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# simdEulerAngles

The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.

```
var simdEulerAngles: simd_float3 { get set }
```

## Discussion

The order of components in this vector matches the axes of rotation:

- Pitch (the `x` component) is the rotation about the node’s x-axis.
- Yaw (the `y` component) is the rotation about the node’s y-axis.
- Roll (the `z` component) is the rotation about the node’s z-axis.

SceneKit applies these rotations relative to the node’s [`simdPivot`](/documentation/SceneKit/SCNNode/simdPivot) property in the reverse order of the components: first roll, then yaw, then pitch. The [`simdRotation`](/documentation/SceneKit/SCNNode/simdRotation), [`simdEulerAngles`](/documentation/SceneKit/SCNNode/simdEulerAngles), and [`simdOrientation`](/documentation/SceneKit/SCNNode/simdOrientation) properties all affect the rotational aspect of the node’s [`simdTransform`](/documentation/SceneKit/SCNNode/simdTransform) property. Any change to one of these properties is reflected in the others.

You can animate changes to this property’s value. See [Animating SceneKit Content](/documentation/SceneKit/animating-scenekit-content).

## See Also

[`var eulerAngles: SCNVector3`](/documentation/SceneKit/SCNNode/eulerAngles)

The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.



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