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# worldPosition

The node’s position relative to the scene’s world coordinate space.

```
var worldPosition: SCNVector3 { get set }
```

## Discussion

This vector isolates the translational aspect of the node’s [`worldTransform`](/documentation/SceneKit/SCNNode/worldTransform) matrix, which in turn is the conversion of the node’s [`transform`](/documentation/SceneKit/SCNNode/transform) from local space to the scene’s world coordinate space. That is, it expresses the x, y, and z offsets of the node’s position from that of the scene’s [`rootNode`](/documentation/SceneKit/SCNScene/rootNode), and is equivalent to reading the node’s [`position`](/documentation/SceneKit/SCNNode/position) vector and converting it to world space with the [`convertPosition(_:from:)`](/documentation/SceneKit/SCNNode/convertPosition(_:from:)) or [`convertPosition(_:to:)`](/documentation/SceneKit/SCNNode/convertPosition(_:to:)) method.

## See Also

[`var simdWorldPosition: simd_float3`](/documentation/SceneKit/SCNNode/simdWorldPosition)

The node’s position relative to the scene’s world coordinate space.



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