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# SCNNodeRendererDelegate

Methods you can implement to use your own custom Metal or OpenGL drawing code to render content for a node.

```
protocol SCNNodeRendererDelegate : NSObjectProtocol
```

## Overview

Typically, you use a node renderer delegate to perform custom rendering that is anchored at a location in the scene. For example, you can attach a node with a renderer delegate to part of a scene in order to add a special effect rendered using your own Metal or OpenGL drawing code, such as a fluid simulation. To provide a renderer delegate for an [`SCNNode`](/documentation/SceneKit/SCNNode) object, use its [`rendererDelegate`](/documentation/SceneKit/SCNNode/rendererDelegate) property.

SceneKit performs no rendering of its own for a node with a render delegate, so this protocol is not appropriate for customizing SceneKit’s rendering of geometry and materials. Instead, use methods in the [`SCNShadable`](/documentation/SceneKit/SCNShadable) protocol to extend SceneKit’s rendering using shader programs written in the Metal shading language or the OpenGL Shading Language (GLSL).

## Topics

### Customizing the Rendering of a Node

[`-  renderNode:renderer:arguments:`](/documentation/SceneKit/SCNNodeRendererDelegate/renderNode(_:renderer:arguments:))

Tells the delegate to perform rendering for a node.

## Relationships

### Inherits From

[`NSObjectProtocol`](/documentation/ObjectiveC/NSObjectProtocol)

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