A factor for multiplying the input value of the controller’s animation.
Mac Catalyst 13.0+Beta
Use this property and the inputBias property to pre-process input values to the controller’s animation. For example, you use the SCNParticleInputModeOverDistance option to animate a particle’s opacity as a function of its distance from a specified point, a scale specifies the range of distances over which the animation takes effect.
The default value is 1.0, leaving the input value to the animation unchanged. The range of possible values depends on the controller’s animation.
A particle property that provides input values for this property controller’s animation.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.