Instance Method

reset

Returns the particle system to its initial state.

Declaration

- (void)reset;

Discussion

Calling this method removes all currently live particles from the scene.

See Also

Controlling Particle Simulation

local

A Boolean value that specifies whether the particle simulation runs in the local coordinate space of the node containing it.

speedFactor

A multiplier for the speed at which SceneKit runs the particle simulation. Animatable.