The mode defining whether and how particles may rotate.
- iOS 8.0+
- macOS 10.10+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
A particle’s angle (or orientation) is independent from its direction of motion. For example, a smoke effect may use a small image of a cloud for each particle, which stays at the same angle as the smoke rises, but a snow effect may use an image that flips and rotates as each snowflake falls.
For possible orientation modes, see
SCNParticleOrientationMode. The default value is
Managing Particle Rendering
The blending mode for compositing particle images into the rendered scene.
Options for combining source and destination pixel colors when compositing particles during rendering, used by the
The mode defining the order in which SceneKit renders the system’s particles.
A Boolean value that determines whether SceneKit applies lighting to particle images when rendering.
A Boolean value that determines whether SceneKit renders particles in black before rendering the particle image.