Creates a physics body that is unaffected by forces or collisions and that cannot move.
- iOS 8.0+
- macOS 10.10+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
A new physics body object.
Use static bodies to construct fixtures in your scene that other bodies need to collide with but that do not themselves move, such as floors, walls, and terrain.
SceneKit automatically creates a physics shape for the body when you attach it to a node, based on that node’s
geometry property. To create a physics shape that’s based on the geometries of a node and its hierarchy of children, or to control the level of detail in a physics shape, create the physics shape manually using an
SCNPhysics class method.