Creates a physics body with the specified type and shape.
- iOS 8.0+
- macOS 10.10+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 3.0+
A constant that determines how a body responds to forces and collisions. See
A physics shape defining the volume of the body for collision detection purposes.
A new physics body object.
If you pass
nil for the shape parameter, SceneKit automatically creates a physics shape for the body when you attach it to a node, based on that node’s
geometry property. To create a physics shape that’s based on the geometries of a node and its hierarchy of children, or to control the level of detail in a physics shape, create the physics shape manually using an
SCNPhysics class method.