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# rollingFriction

The body’s resistance to rolling motion.

```
var rollingFriction: CGFloat { get set }
```

## Discussion

This property simulates the traction between a rounded body and bodies it might roll against. A rolling friction of `0.0` (the default) means that a body induced to roll (for example, by being placed on an inclined surface) will continue to roll without slowing down unless otherwise acted upon, and a rolling friction of `1.0` prevents the body from rolling.

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