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# library

The Metal shader library containing shader functions to be used by this program.

```
var library: (any MTLLibrary)? { get set }
```

## Discussion

If this property’s value is nil (the default), SceneKit loads shader functions from the default Metal library. Change this value if you have compiled a separate `.metallib` file for the shader functions you wish to use.

## See Also

  <doc://com.apple.documentation/documentation/Metal/MTLDevice/makeDefaultLibrary()>



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