Instance Method

removeAllParticleSystems()

Removes any particle systems directly attached to the scene.

Declaration

func removeAllParticleSystems()

Discussion

Calling this method does not remove particle systems attached to nodes within the scene.

See Also

Working with Particle Systems in the Scene

func addParticleSystem(SCNParticleSystem, transform: SCNMatrix4)

Attaches a particle system to the scene, using the specified transform.

var particleSystems: [SCNParticleSystem]?

The particle systems attached to the scene.

func removeParticleSystem(SCNParticleSystem)

Removes a particle system attached to the scene.