Instance Method

removeAllParticleSystems

Removes any particle systems directly attached to the scene.

Declaration

- (void)removeAllParticleSystems;

Discussion

Calling this method does not remove particle systems attached to nodes within the scene.

See Also

Working with Particle Systems in the Scene

- addParticleSystem:withTransform:

Attaches a particle system to the scene, using the specified transform.

particleSystems

The particle systems attached to the scene.

- removeParticleSystem:

Removes a particle system attached to the scene.