Instance Method

removeParticleSystem:

Removes a particle system attached to the scene.

Declaration

- (void)removeParticleSystem:(SCNParticleSystem *)system;

Parameters

system

A particle system.

Discussion

This method has no effect if the system parameter does not reference a particle system directly attached to the scene.

See Also

Working with Particle Systems in the Scene

- addParticleSystem:withTransform:

Attaches a particle system to the scene, using the specified transform.

particleSystems

The particle systems attached to the scene.

- removeAllParticleSystems

Removes any particle systems directly attached to the scene.