A cube map texture that depicts the environment surrounding the scene’s contents, used for advanced lighting effects.
- iOS 10.0+
- macOS 10.12+
- tvOS 10.0+
- watchOS 3.0+
When rendering materials with the
physically lighting model, SceneKit illuminates surfaces differently according to the environment that surrounds them. For example, with physically based shading, even a diffuse surface takes on some color from the sky above it and the ground below it.
For information about defining cube maps, see the discussion of the