The audio engine SceneKit uses for playing scene sounds.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 2.0+
SceneKit uses this audio engine to play sounds from
SCNAudio objects attached to nodes in the scene. You can use this object directly to add other sound sources not related to scene contents, or to add other sound processing nodes or mixing nodes to the audio engine. To identify the node SceneKit uses for spatializing scene sounds when connecting other nodes, use the