The 3D audio mixing node SceneKit uses for positional audio effects.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
SceneKit uses this audio node to spatialize sounds from
SCNAudioPlayer objects attached to nodes in the scene. You can use this object in conjunction with the
audioEngine property to rearrange the audio graph to add other, non-spatialized audio sources or mix in audio processing effects.
Working With Positional Audio
The node representing the listener’s position in the scene for use with positional audio effects.
The audio engine SceneKit uses for playing scene sounds.