Enumeration Case


SceneKit renders shadows by projecting the light’s gobo image. The light does not illuminate the scene.


case modulated = 2


Typically, you use this mode to create a low-accuracy, high-performance shadow under a game character or similar scene element: Use an image of a radial gradient (black to white) for the light’s gobo property, and use categoryBitMask properties to prevent the shadow image from appearing on the character.