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# chamferRadius

The width or depth of each chamfered edge. Animatable.

```
var chamferRadius: CGFloat { get set }
```

## Discussion

A value of `0.0` (the default) or less specifies no chamfer—the extruded sides of each character end at right angles to its front and back.

The maximum chamfer radius is half the value of the [`extrusionDepth`](/documentation/SceneKit/SCNText/extrusionDepth) property. At this radius, the front chamfer ends where the back chamfer begins. However, SceneKit may automatically reduce the chamfer radius for character shapes with thin strokes.

You can animate changes to this property’s value. See [Animating SceneKit Content](/documentation/SceneKit/animating-scenekit-content).

## See Also

[`chamferSegmentCount`](/documentation/SceneKit/SCNText/chamferSegmentCount)

The number of divisions SceneKit uses to create each chamfered edge of the text geometry. Animatable.



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