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# SCNWrapMode.mirror

Texture sampling of texture coordinates outside range from `0.0` to `1.0` should behave as if the range reverses before repeating.

```
case mirror
```

## Discussion

Texture sampling in areas of the material whose texture coordinates would fall outside from `0.0` to `1.0` results in tiling both texture image and its mirror image across the surface using the material.

---

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