Enumeration

SCNWrapMode

Modes to apply to texture wrapping, used by the wrapT and wrapS properties.

Declaration

typedef enum SCNWrapMode : NSInteger {
    ...
} SCNWrapMode;

Overview

Wrapping modes determine texture mapping behavior for cases where a material’s texture coordinates extend outside the range from 0.0 to 1.0. For example, if you use the contentsTransform property to shrink a texture relative to the surface of a geometry, you use the wrap mode properties to determine whether the texture repeats across the surface. The figure below shows the effect of each wrapping mode on an otherwise identical material.

Topics

Constants

SCNWrapModeClamp

Texture coordinates are clamped to the range from 0.0 to 1.0, inclusive.

SCNWrapModeRepeat

Texture sampling uses only the fractional part of texture coordinates, passing through the range from 0.0 to (but not including) 1.0.

SCNWrapModeClampToBorder

Texture sampling uses texture colors for coordinates in the range from 0.0 to 1.0 (inclusive) and the material property’s borderColor value otherwise.

SCNWrapModeMirror

Texture sampling of texture coordinates outside range from 0.0 to 1.0 should behave as if the range reverses before repeating.

See Also

Configuring Texture Mapping Attributes

contentsTransform

The transformation applied to the material property’s visual contents. Animatable.

wrapS

The wrapping behavior for the S texture coordinate.

wrapT

The wrapping behavior for the T texture coordinate.

minificationFilter

Texture filtering for rendering the material property’s image contents at a size smaller than that of the original image.

magnificationFilter

Texture filtering for rendering the material property’s image contents at a size larger than that of the original image.

mipFilter

Texture filtering for using mipmaps to render the material property’s image contents at a size smaller than that of the original image.

SCNFilterMode

Texture filtering modes, used by the minificationFilter, magnificationFilter, and mipFilter properties.

maxAnisotropy

The amount of anisotropic texture filtering to be used when rendering the material property’s image contents.

mappingChannel

The source of texture coordinates for mapping the material property’s image contents.

borderColor

A color used to fill in areas of a material’s surface not covered by the material property’s image contents.

Deprecated