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# Time (float)

The current time in seconds.

## Parameter Types

|Output|Type |
        |------|-----|
        |`Out` |Float|

## Discussion

The `Time` node outputs a float that represents the current time in seconds. When applied or connected to other nodes, this value changes constantly, allowing for dynamic materials.
Below is an example of a simple node graph that causes an image texture to scroll in real time:

![](images/ShaderGraph-Docs/TimeGraph.png)

Adding Time to the incoming texture coordinates horizontal component causes the texture to “scroll” along the horizontal plane.
Below, the resulting texture applies to a cube:

![](videos/ShaderGraph-Docs/TimeMaterialVideo.mov)

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