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  "identifier" : "/documentation/ShaderGraph/Compositing/Additive-Mix",
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  "title" : "Additive Mix"
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# Additive Mix

Adds foreground and background values.

## Overview

B + F

## Parameter Types

**Additive Mix (float):**

|Input       |Type |
                |------------|-----|
                |`Foreground`|Float|
                |`Background`|Float|
                |`Mix`       |Float|

|Output|Type |
                |------|-----|
                |`Out` |Float|

**Additive Mix (color4f):**

|Input       |Type         |
                |------------|-------------|
                |`Foreground`|Color4<Float>|
                |`Background`|Color4<Float>|
                |`Mix`       |Float        |

|Output|Type         |
                |------|-------------|
                |`Out` |Color4<Float>|

**Additive Mix (color3f):**

|Input       |Type         |
                |------------|-------------|
                |`Foreground`|Color3<Float>|
                |`Background`|Color3<Float>|
                |`Mix`       |Float        |

|Output|Type         |
                |------|-------------|
                |`Out` |Color3<Float>|

**Additive Mix (half):**

|Input       |Type|
                |------------|----|
                |`Foreground`|Half|
                |`Background`|Half|
                |`Mix`       |Half|

|Output|Type|
                |------|----|
                |`Out` |Half|

## Parameter descriptions

- `Foreground`: The foreground input. Represented by `F` in the mathmatical equation.
- `Background`: The background input. Represented by `B` in the mathmatical equation.
- `Mix`: The weight of the blend effect. The higher the `Mix`, the greater the intensity of the blend operation, and the more the effect is visually apparent. The default value is `1`. Values outside of the range `0-1` produce an undefined effect outside of the node’s intended function.

## Discussion

The `Additive Mix` node combines two inputs and uses the `Mix` input to determine the weight of the foreground in the blend, represented by the equation `B + F`. Higher values closer to `1` intensify the effect of the mix, while lower values closer to `0` dim the effect.
Below is an example of a node graph that uses the `Additive Mix` node to blend two images together into a single material:

![](images/ShaderGraph-Docs/AdditiveMixGraph.png)

Below are two images and their resulting blended texture applied to a cube:



![](images/ShaderGraph-Docs/MixMaterial1~dark.png)



![](images/ShaderGraph-Docs/MixMaterial2.png)

![](images/ShaderGraph-Docs/AdditiveMixMaterial.png)

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